21 Potential Clients, 56 NPCs, and 81 Locations for Mothership

 # Potential Clients 

Takano Corp, general manufacturing, software, rocketry.  

Barony of Saxfith the Vast, corrupt hungry aristocracy. 

Henjen Systems, shipbuilders under Takano, as all things. 

PYRAMID Extraction, deep boring, fossil fuels, surveying. 

Hive Union Local 1906, represents colonial workers 

Rotavax Medical, medical supply manufacturing and research 

Blanton & Jan, legal firm; fictive founders, legions of agents 

XAVECTOL Systems, large scale technology, avionics, mil. tech 

AGRIMAX Consolidated, agricultural research and supply 

Albat Shipping Corp., cut-rate long-haul shipping 

Nulle Technologies, high-grade personal technologies 

Macbeth-Linkovich Consolidated Logistics, heavy transit, large scale 

VERNER, ltd., processing, extraction, bulk goods, heavy machinery 

Cataplex, media titan, owns most likenesses, “balanced reporting” 

The COMDOT Network, subnet infrastructure and data collection 

Dragoon Processing Corp. (Defunct), VERNER competitor; lost. 

LOANFRIEND, companionship gigwork, various ranked tiers 

Boppi, communications giant, planetary internets, browsing, etc. 

Chatflap, invasive instant messaging, needs ambassadors, content 

Groundflor, personnel management bureau, parasitic 

Subgov, generic term for sub-local government, planet-sized or smaller.



# Potential NPCs

Garbus, bioaugmented researcher. Fuzzy. Slit eyes. Looking to strike it BIG. 

Lucien, genetically-engineered trust fund baby. Frail, demanding, crazy rich. 

Stan Rykiel, astronaut: half-dead, puppeteer’d by an insect in his ribcage.  

Thierry, fashionable mercenary. Lounging manner, exotic weaponry, aesthete.  

Troy, former marine trying to settle down with family. Burn scars. Smokes. 

Bolton, Takano rep., jolly, willing to cut deals at the cost of personal favors later. 

Montana, rocket jockey, dyed hair, retinue of androids. DTF. Party animal. Jock. 

Alana Gallagher, salvager. Elaborate braids, family nearby, mixed up with bad people. 

Lagerfeld, archeologist: hiring crew for a dig, has rumors of xenoarchitecture. 

Chavefsky, crimelord: enjoys the baser things. Bathrobe. Still gets his hands dirty. 

Yohji, harpooner: methodical and kind. Several generations in the job. 

Liz, chipper android, pink outer shell. Escaped abusive work environment.  

Barth & Skeat, underlings: smuggle rare goods and people. Utterly unscrupulous.  

Strauss, professor: stuffy, bearded, has a cat. Prosthetic legs. Anti-corporate. 

Klein & Bonger, lowlives: matching ski-masks and switchblades. Mostly lazy. 

Bernhardt, bodyguard: bulky, shotgun-wielding, visor-for-eyes. Several backup sleeves. 

Ignacio Ruiz, VERNER C-level. Claims humble origins. Xeno-obsessed. 

Graves, bounty hunter: assumed name. Face tattoos. Works cheap, messy jobs. 

Pelton, security chief: big mustache, scrawny, working up the ladder. On the take. 

Anders, PYRAMID Extraction rep. Bald, humorless, stained by mining dyes. Company clone. 

Holly Assante, out-of-work merc: consummate veteran. Rough. Drinking problem.  

Cobalt, corporate operator: all-blue eyes. Believes themself a stylish killer. Pitiless. 

Igor, cook: makes a mean stew, runs a small place, in debt to bad folks. 

Dr. Faltz, celebrity physician: changes faces, sculpts bodies, harvests from the living. 

Brickbat, hitman: face surgically flattened. Cybermodded. Likes “crunch time.”  

Eggmont Lamondson, C-level in the Demersal Baron’s court. Opulent, greedy. 

Jankowski, navigator: a little cracked. Worships jumpspace. Knitted beanie. 

Holiday, vagabond: keeping a log. Knows a lot of rumors. Will skip out on you. 

T. Jon Valence, partner at Blanton & Jan: smiley, friendly, bills by the minute. 

Masha, hacker: stylish. Drug problems. Always chasing a high.  

Chipp Drake, Cataplex rep: latest trends, garish shirts, buzzwords, horny AF.  

Vondrev, survivalist: wrapped in poncho. Buys and sells gear. Gruff. 

Paul Roth-Caverly, technician: just cleared apprentice. Space-born. 

Lara Reitz, teamster: union organizer, carries sabotage kit. 

Walden, salvager: big beard, synthetic muskrat pet, grows plants. 

Lowry, mechanic: gear-head, drips with tools. Nothing they can’t fix. 

Thoreau, scholar: ancient languages, dead concepts, and university funding. 

Crosspox, slicked: exposed neuro-nodes, spiky hair, atrophied. Won 3rd in the arm.  

Quintero, gig-jockey: brash, hustle-positive. Holographic robe. Big on sushi. 

Meggeson, hauler: short-hop. Lonely work. Hard. Looking for a new job. 

Klarissa, geologist: academy-fresh. Ponytail. Bright-eyed landlubber. 

Addison, courier: goth-punk. Happy to encrypt traffic, work under the table.  

Ria, scout: carries a really big rifle. Trust issues. Sadistic streak. 

Comitissa Arcada, minor noble: compassionate facade, ruthless bodyguards. 

Dr. Llewellyn, terraforming specialist: thinks he’s the bees knees, near a huge breakthrough. 

Jamie Skewes, organ mule: weirdly happy about this job. Hires company nightly. 

Eve Reinhardt, union rep: jokes around, tactical, pushes wedges, throws ragers. 

Gianlorenzo, android waitstaff: boundless snobbery comes factory-default. 

Euphemia Fairchild, manager at XAVECTOL, diamond-studded, heads up regional office. 

Mejia, raider: backpack dog-drones. Shaved head. Vibechete evangelist. Fit. 

Marozia Eco, mercenary: a little twitchy. Moves fast, impatient. SMG. 

Ruben, barkeep: clean-shave, lots of cologne. Runs an upscale joint. Chats fluently. 

Joseph Friend, missionary: on XAVECTOL payroll. Doesn’t believe a word he says. Pays well. 

Bekker, sanitation worker: one eye, big gloves, knows maintenance systems aboard; hates them. 

Carr, colonist: considers himself a “leader of men." Touchy. Unhelpful. 

Alice Vanderberg, scientist: developing homegrown bioaugmentations. Last seen 6 cycles ago.



# Potential Locations

Greenlight, colony: far below the canopy, a bubble city; tech experiments 

Bollstone, colony: ancient insectile bastion, erroneously believed to be human in origin 

Brahe, planet: rolling rain damp hills, one of the first t-forms, heirloom flora 

Onasilos, planet: irradiated desert; vast caverns beneath; biotech wild west 

WALD-39a, planet: dark xenoforest, toxic, scattered outposts, howling wind 

KB-19, planet: gas giant with orbital junkyard. Once a comms hub. 

Luyten b, planet: super earth, orbiting brown dwarf, balmy barren surface. 

Sudden Watch, outpost: dugout, multiple gun positions, anti-air radar 

Mohlen Reach, outpost: isolated retreat, clustered huts, decades of rent for cheap 

Kavarskas, colony: bitter cold, high walls, lamps on every corner; an archive 

GDC Alpha, training facility: on wind blasted steppes, new pilots take flight 

Drillsite Sentinel, mining colony: deep bore, 1st edge of a new expansion 

Prosenik, penal colony: lonely, communal. Ramshackle housing; deadly fauna 

Lorsha Dependency, planetary claim: a slice of a much-desired world; frigid. 

Mount Terror, dig site: volcano rising above even the atmosphere. Odd stone eggs. 

Seal Fry, depot: drips with grease, lube. Refuge for tired spacers. Far out. 

Erebus, derelict: a spindle, hanging broken. Its contents spilled like glitter. 

One Ton Eye, monitoring station: vast biotech blob for sensing gods. 

Site-411, restricted testing site: layers of fence; attempts to get deeper than jumpspace 

DH-6302c, planet: terrestrial giant, no atmosphere, high eccentricity, mineral rich 

The Bear, derelict: fattened expedition vessel, slowly starved … then eaten 

The Odontspire, religious site: blackened fingernail, mass data-vaults, blue doors 

Growler Canyon, backworld landform: winding, traitorous, perverse limestone 

MT-9317a, planet: terrestrial dwarf. Green crags, hyperactive volcanism; ghosts? 

Challenge, metropolis: stonework; a city of blades beneath corporate headquarters. 

The Shallows, region: inland sea, a string of resorts, now abandoned. Piracy. 

Shackleton Hatch, huge alien doorway, 3-lobed, like the moon’s heart. Archeological dig. 

Dropsite Zulu, farthest expedition site, scattered drone supplies, valley floor.  

VB-9731, planet: terrestrial super earth. Slow rotation. Near-pitch fog. High O2, tall plants. 

Gallows Hill, settlement: wire-wracked knob. Swinging bodies. Small colony. Yellow sky. 

Ygariumi Waste, planum: terraforming runoff, strange mutations. 

COLDREEF, blacksite: dissidents and hostages on ice. Tower of pods. Control center. 

Whiteline Reach, outpost: chalky ground, fabric structures, high winds, masked locals. 

Morning Glory, city: vaulted archways, engineered vines, gondola system, plasticized.  

Palidar, colony: thick walls and pillboxes, remnant of an old war, still fought, deep tunnels.  

Blinny, settlement: single painted dome, cheerful, atop many-story fishworks. 

New Adalaide, colony: low-lying suburb, cooling tunnels, wind farm, company town.  

The Ororborous, station: high-tech torus, many decks of servers and desks, derelict canyons. 

FOB Grifflet, mil. base: responding to calls to pacify militants on an ag-world.  

RJO-37, ship: long-haul warship. Preserved cyberaugmented crew, bulbous and nuke-armed. 

Owens Rest, waystation: fuel stores, trailing spokes, capsule rooms, limited amenities. 

FEEDHOUSE, station: hanging labgrowth, 0g factory, skeins of skin, winding bowel. 

Ransome’s Rig, ship: mercantile for weary travelers, antique gear, rumors, salt baths.  

Saltback, leviathan: geological scale, extensive parasitism. 6 fins. Monastery.  

Pork-Rind-93, station: unlicensed multiplex dealing in sleeves, growth vats, bioaugmentation. 

Sacral Rift, landform: wide-bottomed rift valley, mineral rich, undiscovered lifeforms.  

Bonchevska, colony: Built in huge colony ship ruin, clinging on, ruthless admin, frozen. 
 

TD-068, planetoid: fleshy beneath crust. Rare minerals in its flesh. Spiraling organs. 

Charybdis, planet: toothy terrain, deep pits, vast sea, rocky shore, pterosaur-like inhabitants.  

Hall of Elijah, xenostructure: 10km long barrow. 3m hole dead center. On:  

KP-929, planet: dead black-sand surface. Magnificent stars, far from its sun.  

Dolor, colony: bubbled silos, austere culture, yeast-vats and acid rain, infighting.  

Farshore Havens, cylinder station: opulent, tax-shelter, gift shop, pageantry.  

Salon Blanc, facility: full-service spa for total smoothing. Built on a slum. 

Eagle Peak, settlement: rocky, built in rings above the treeline. Nights are long. Screams below. 

Tikalik Drift, astroid field: sulfurous, far from help, thick with parasites.  

Ilium, metropolis: glutted on mineral-tech expansion, ever-shifting lattices, shiny debauchery. 

Bowline Crater, impact crater teeming w/ shipping; refueling stop, casinos, cuisine. 

The Throat, long fungal passage, damp, reaches a karst cave: recursive maze. 

Granite Rise, landform: tabula mountain, ridged with condensing pillars. 

The Red Brood, nest: many entrances, disgorges planet-eating horde every 100 yrs. Engineered. 

The Well, habitat: low-power, failing systems, an old cylinder. Very old. Twisted by all that time. 

Nightmare Cloak, nebula: interferes with sensors, nasty reputation; essential route. 

Southhand, derelict: long corridors, desperate pleas, a god on deck; so it said anyway.  

MA-733, planet; logistics waypoint, traced with railways, isolated homesteads. Dry. 

Oom, derelict: set drifting after refrigerant collapse. Home to a variety of parasites.  

Parushya Gate, the creatures flow out, take choice cuts, retreat. Unassailable arch. 

Hellmouth, ship: carrying automated legion. Collision course. Violent bioforms. 

Marmora, mothership: home to a thousand pleasures. Roving stardock. Grandiose. 

Kharila, planet: huge and ice-slick. Towns slipping away. War brews. 

HD-221763, planet: common jump hub. Orbit filled with fresh crews. Quilted with farms. 

Chartak Borehole, ever since the bore was made, people have been disappearing.  

Trigrad Gap, region: overgrown passage between jagged ranges, 100km route, cycads. 

Corbona, planet: pole packed tight with factories. Remaining land used for atmos. scrubbers. 

Pavarti, planet: rumors of transformative liquids in the sea. Sandy. Caustic. Red. 

XO-12d, planet: volcanic. Constant shattering. A great beast, abandoned there. 

Arkovna, colony: research-focused, eyes turned to fertile soil. Terraformed conifer woods. 

Zhaotong Vault, storehouse of corporate assets the size of a small city. High security.  

Sarnegor, derelict: early jumpship. Burned to a skeleton. Organism feeding on reactor.  

Selephum, vessel: predatory lab. Abducts, experiments, discards: gleefully. 

The Thomlinsen, hauler: String lights. 200yr operating history. Home to ten souls.


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