8 Corporations for Mothership
8 Corporations for Mothership
Part of a work-in-progress project that started as logo design practice. I've been planning to write up 120+ of these, (plus a variety of ads, memos, handouts, and stationary) but I need to work out how achievable that actually is for me right now.
The idea is to provide the seeds of jobs, antagonists, and assets for a sandbox game -- or just give the Warden a whole bunch of names and logos to throw around.
Each corporation is modular and independent. Meant to be a little "content packet" around a particular theme or kind of gameplay or stylistic gesture, loaded with the kind of stuff I have trouble coming up with on the fly: names, jobs, equipment. That kind of thing.
Enjoy! (Or don't, I'm not your boss.)
Takano Corporation
- Ravenous corporate empire with an unassuming veneer
- Leading power in the struggle for rim space
- Out-competes, purchases, guts, and liquidates rivals
- Wealth flows to distant core families
- Robust corporate espionage division
LOCATIONS
- Transport high-value products along the Barrow Line (string of graveworlds, pirate attack)
- Escort high-ranking marketing staff during anthrogen expo (bio-mod assassin, )
- Eliminate rival C-level at their private residence on Brahe (heirloom terraform, rich-people horror)
ITEMS
- Boxy orange vacuum flask, Takano logo in white
- “TIKON” CBA-2 computer terminal, friendly orange case, shock-resistant
- Lunchkit, folding container, dispenses weak coffee and mushy sandwiches from paste concentrate
- Multipack, three-pocket backpack, can unfold into a tarp.
- DS-2 “Pioneer,” Disposable Shotgun (2d10 DMG, close range, 2 shots, no reload)
- Plastic harpoon
- Takano Anthrogen breeding certificate (stamped)
- Memo: "LOYALTY ABOVE ALL."
LANG Logistics
- Heavy-duty logistics and infrastructure
- Lay signal buoys in deep space
- Build massive planetside rail networks
- Fleet of jaundiced bulldozers
LOCATIONS
- Corman Plaza, Site 18. supply towers rise from dark sludge, dozers dig a spiral through the crust
- Victory Line, railway through bitter salt-flats, bloody history, haunted by spectral phenomenon.
- CPV-8209 Foreman, (ship), brick-like mothership, chipped underbelly disgorges skycrane fleet
ITEMS
- Yellow LANG-branded trucker cap
- Industrial "potato" flare, bulbous and ultra-bright.
- Padded hardhat, built-in flashlight
- Pneumatic rail-hammer (3d10 DMG, adjacent range, two-handed, heavy)
eve
- Paradise worlds in a century or less
- Runaway bioform gardens planted on semi-habitable worlds
- Contractors "prune" unsavory results
JOBS
- Locate and neutralize a many-limbed predator in the close-woven jungle of 81a Rand.
- Install blissboxes in designated locations within the wet caverns of 232 Ceremony.
- Collect extremely rare fruit from the center of an overgrown orchard on Iris-IX.
- Find and evacuate clients lost while touring their new world (hungry planet, trail of carnage).
ITEMS
- Blissbox, rucksack-size micro-garden, loaded with fertilizer, grows and overspills
- KLAE-unit, coffin-size pod. Adapts, incubates, and births designer bioforms
- Slimline Vaccsuit, (6hrs oxygen, 1AP, no speed disadvantage)
- Seed Spike, rucksack-size folding seed injector, plants eggs and seeds down in the crust.
DEDBUG
- Exterminators for cheap
- Isolation grows some nasty critters
- You do NOT get paid enough for this
JOBS
- Tackle an infestation at <RANDOM LOCATION>
LOCATIONS
- SHUNT-XV, deep ventilation bowel on Sarn. Vast sumps and locks control huge artificial aquifers.
- Hoecke Station (HF-1192), delicate tendrils to moored ships, glittering telescope lens, xenoform on ice.
- PEV-1213 Ramses, drill ship, massive landing feet, nasty case of sand-maggot from the last dig site.
ITEMS
- Caustic Spray Rig, (1d10 DMG, close range, 12 shots, +20 with backpack tank, may burst)
- Gluecube, melts into 10’ x 10’ adhesive trap within 3 minutes of unwrapping
- Captive Bolt Pistol (2d10 DMG, adjacent range, 1 shot)
- Respirator Hood (3hrs oxygen, protects face from chemical irritants)
- Heavy Flamethrower (3d10 DMG, close range, 2 shots)
- Battered guide to pest control
- Preserved bubo larvae in a jar
- BUGSCRUB disinfectant soap
badworld
- The terraforming jobs nobody wants.
- Rubbery suits, glassy eyes, bright yellow patches
- Huge skycrane units; towering scaffold and pipeline
JOBS
- Lead advance survey crew through the "nightmare cloak" nebula. (signal loss, tombworlds).
- Descend into TD-068 and search for resources. (fleshy planetoid, descent into misery).
- Search for missing terraforming crew on WALD-39a (toxic xenoforest).
ITEMS
- Rivet Gun (1d10 close, 12 shots, bleeding)
- Descent Harness, for dropship deployment <100m alt.
- Environmental safety checklist
- Survey kit, packs into hard case, fits in rucksack, gathers terrain and atmos. data
- Topo map of base camp plus surrounding area
- Lampspike, bioluminescent glow, carbide tip, marks safe passage (bundle of x6)
floodwater
- High-volume raw resources and cut-rate products
- "Floodwater blue" highlights product ubiquity
- Leverages economy of scale to undercut competitors
- Huge, mostly automated trawlers and "riverbank" stations
- Primarily pay employees in store credit
JOBS
- Make emergency repairs on FWCV-29-831 Okavango, floundering in the far orbit of a dwarf star
- Discover the cause of employee disappearances in Warehouse 772/UWL (maze-like facility, fractal breakdown)
- Establish exclusive trading rights with UB-3a (delicate fanlike plants, mineral boom, splintered mine-states)
- Maintain employee safety during corporate acquisition of local Bitumen Reach government (corporate warfare, dust storms)
LOCATIONS
- FWCV-61-990 Constantinople, gargantuan hauler, flotilla of “parasite” ships, upends whole economies upon arrival and departure.
- 289e Watershed (planet), deep storage silos, wide loading pillars, big blue dome, employee housing tent cities
ITEMS
- "Floodwater Blue" Polo Shirt (AP 1)
- Floodpal (I:10 C:10 W:1, loyalty starts at 10) smooth blue android, leaks lubricants, advertises.
- Floodwater Apron (AP 2, kevlar, includes tracking beacon)
fadr
- Accountability prevention services
- Want to disappear?
- Nobody needs to know what you did. Ever.
- It's all perfectly legal. we promise.
JOBS
- Destroy secure servers aboard the signal ship DSSV-9310 Parnassus. (Ultra high security).
- Liquidate former client in the Challenge low-city. (Cutthroat corporate metropolis).
- Extract client from corporate housing on AV-46c. (Dusty techno-city, fleshy assimilation).
ITEMS
- Very black calling card
- Operation flowchart, note: BURN THIS
- Needle Gun (2d10 DMG, close range, 6 shots, bleeding)
- Proxy Hood, shifting semi-human face on digital canvas
- Skeleton key, bone-marked data drive, cracks and wipes computer systems, burns itself out
- Street Fatigues (AP 2)
Rook
- Independent culture magazine
- Splashy, grimy journalism
- Always looking for exclusive stories
- Employ content staff through field offices
LOCATION
- Rook. Small, steamy office-slash-bar. Entry permits recording. Cheap liquor poured in real glasses.
JOBS
- Embed with <insert crew here> on <insert job here>. Survive to tell their story.
- Investigate <corporation> operations at <location> because they’re doing bad stuff. don’t get assassinated.
- Check out the food and culture scene at <location> and wax rhapsodic.
- Investigate deaths and disappearances at <location> and find out what happened before anyone else
- Interview c-suite personnel at <corporation> and avoid being caught in the (literal) crossfire.
ITEMS
- “Earworm,” slickware. Hears what you do. Records and transmits.
- Alec PT-2C “Secromat” Tablet, takes dictation, small clicky keyboard, long-lasting battery
- Rook Press Card, opens some doors, closes others. know thine audience.
- “Spindoctor,” small, clip-on news ticker chatters constantly with nearby current events
- Derringer (1d10 DMG, close range, 2 shots)
- Worn raincoat (AP 1)
- YV-883 “Wallflower” Listening Device. Low profile. Recycled housing. Three year battery.
- Fountain pen (a gift)
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