8 Corporations for Mothership

8 Corporations for Mothership

Part of a work-in-progress project that started as logo design practice. I've been planning to write up 120+ of these, (plus a variety of ads, memos, handouts, and stationary) but I need to work out how achievable that actually is for me right now.

The idea is to provide the seeds of jobs, antagonists, and assets for a sandbox game -- or just give the Warden a whole bunch of names and logos to throw around.

Each corporation is modular and independent. Meant to be a little "content packet" around a particular theme or kind of gameplay or stylistic gesture, loaded with the kind of stuff I have trouble coming up with on the fly: names, jobs, equipment. That kind of thing.

Enjoy! (Or don't, I'm not your boss.)

 

Takano Corporation

  • Ravenous corporate empire with an unassuming veneer
  • Leading power in the struggle for rim space
  • Out-competes, purchases, guts, and liquidates rivals
  • Wealth flows to distant core families
  • Robust corporate espionage division

LOCATIONS

  • Transport high-value products along the Barrow Line (string of graveworlds, pirate attack)
  • Escort high-ranking marketing staff during anthrogen expo (bio-mod assassin, )
  • Eliminate rival C-level at their private residence on Brahe (heirloom terraform, rich-people horror)

ITEMS

  • Boxy orange vacuum flask, Takano logo in white
  • “TIKON” CBA-2 computer terminal, friendly orange case, shock-resistant
  • Lunchkit, folding container, dispenses weak coffee and mushy sandwiches from paste concentrate
  • Multipack, three-pocket backpack, can unfold into a tarp.
  • DS-2 “Pioneer,” Disposable Shotgun (2d10 DMG, close range, 2 shots, no reload)
  • Plastic harpoon
  • Takano Anthrogen breeding certificate (stamped)
  • Memo: "LOYALTY ABOVE ALL."

LANG Logistics

  • Heavy-duty logistics and infrastructure
  • Lay signal buoys in deep space
  • Build massive planetside rail networks 
  • Fleet of jaundiced bulldozers

LOCATIONS

  • Corman Plaza, Site 18. supply towers rise from dark sludge, dozers dig a spiral through the crust
  • Victory Line, railway through bitter salt-flats, bloody history, haunted by spectral phenomenon.
  • CPV-8209 Foreman, (ship), brick-like mothership, chipped underbelly disgorges skycrane fleet

ITEMS

  • Yellow LANG-branded trucker cap
  • Industrial "potato" flare, bulbous and ultra-bright.
  • Padded hardhat, built-in flashlight
  • Pneumatic rail-hammer (3d10 DMG, adjacent range, two-handed, heavy)

eve

  • Paradise worlds in a century or less
  • Runaway bioform gardens planted on semi-habitable worlds
  • Contractors "prune" unsavory results

JOBS

  • Locate and neutralize a many-limbed predator in the close-woven jungle of 81a Rand.
  • Install blissboxes in designated locations within the wet caverns of 232 Ceremony.
  • Collect extremely rare fruit from the center of an overgrown orchard on Iris-IX.
  • Find and evacuate clients lost while touring their new world (hungry planet, trail of carnage).

ITEMS

  • Blissbox, rucksack-size micro-garden, loaded with fertilizer, grows and overspills
  • KLAE-unit, coffin-size pod. Adapts, incubates, and births designer bioforms
  • Slimline Vaccsuit, (6hrs oxygen, 1AP, no speed disadvantage)
  • Seed Spike, rucksack-size folding seed injector, plants eggs and seeds down in the crust. 

DEDBUG

  • Exterminators for cheap
  • Isolation grows some nasty critters
  • You do NOT get paid enough for this

JOBS

  • Tackle an infestation at <RANDOM LOCATION>

LOCATIONS

  • SHUNT-XV, deep ventilation bowel on Sarn. Vast sumps and locks control huge artificial aquifers.
  • Hoecke Station (HF-1192), delicate tendrils to moored ships, glittering telescope lens, xenoform on ice.
  • PEV-1213 Ramses, drill ship, massive landing feet, nasty case of sand-maggot from the last dig site.

ITEMS

  • Caustic Spray Rig, (1d10 DMG, close range, 12 shots, +20 with backpack tank, may burst)
  • Gluecube, melts into 10’ x 10’ adhesive trap within 3 minutes of unwrapping
  • Captive Bolt Pistol (2d10 DMG, adjacent range, 1 shot)
  • Respirator Hood (3hrs oxygen, protects face from chemical irritants)
  • Heavy Flamethrower (3d10 DMG, close range, 2 shots)
  • Battered guide to pest control
  • Preserved bubo larvae in a jar
  • BUGSCRUB disinfectant soap

badworld

  • The terraforming jobs nobody wants.
  • Rubbery suits, glassy eyes, bright yellow patches
  • Huge skycrane units; towering scaffold and pipeline

JOBS

  • Lead advance survey crew through the "nightmare cloak" nebula. (signal loss, tombworlds).
  • Descend into TD-068 and search for resources. (fleshy planetoid, descent into misery).
  • Search for missing terraforming crew on WALD-39a (toxic xenoforest).

ITEMS

  • Rivet Gun (1d10 close, 12 shots, bleeding)
  • Descent Harness, for dropship deployment <100m alt.
  • Environmental safety checklist
  • Survey kit, packs into hard case, fits in rucksack, gathers terrain and atmos. data
  • Topo map of base camp plus surrounding area
  • Lampspike, bioluminescent glow, carbide tip, marks safe passage (bundle of x6)

floodwater

  • High-volume raw resources and cut-rate products
  • "Floodwater blue" highlights product ubiquity
  • Leverages economy of scale to undercut competitors
  • Huge, mostly automated trawlers and "riverbank" stations
  • Primarily pay employees in store credit

JOBS

  • Make emergency repairs on FWCV-29-831 Okavango, floundering in the far orbit of a dwarf star
  • Discover the cause of employee disappearances in Warehouse 772/UWL (maze-like facility, fractal breakdown)
  • Establish exclusive trading rights with UB-3a (delicate fanlike plants, mineral boom, splintered mine-states)
  • Maintain employee safety during corporate acquisition of local Bitumen Reach government (corporate warfare, dust storms)

LOCATIONS

  • FWCV-61-990 Constantinople, gargantuan hauler, flotilla of “parasite” ships, upends whole economies upon arrival and departure.
  • 289e Watershed (planet), deep storage silos, wide loading pillars, big blue dome, employee housing tent cities

ITEMS

  • "Floodwater Blue" Polo Shirt (AP 1)
  • Floodpal (I:10 C:10 W:1, loyalty starts at 10) smooth blue android, leaks lubricants, advertises.
  • Floodwater Apron (AP 2, kevlar, includes tracking beacon)

fadr

  • Accountability prevention services
  • Want to disappear?
  • Nobody needs to know what you did. Ever.
  • It's all perfectly legal. we promise.

JOBS

  • Destroy secure servers aboard the signal ship DSSV-9310 Parnassus. (Ultra high security).
  • Liquidate former client in the Challenge low-city. (Cutthroat corporate metropolis).
  • Extract client from corporate housing on AV-46c. (Dusty techno-city, fleshy assimilation).

ITEMS

  • Very black calling card
  • Operation flowchart, note: BURN THIS
  • Needle Gun (2d10 DMG, close range, 6 shots, bleeding)
  • Proxy Hood, shifting semi-human face on digital canvas
  • Skeleton key, bone-marked data drive, cracks and wipes computer systems, burns itself out
  • Street Fatigues (AP 2)

Rook

  • Independent culture magazine
  • Splashy, grimy journalism
  • Always looking for exclusive stories
  • Employ content staff through field offices

LOCATION

  • Rook. Small, steamy office-slash-bar. Entry permits recording. Cheap liquor poured in real glasses.

JOBS

  • Embed with <insert crew here> on <insert job here>. Survive to tell their story.
  • Investigate <corporation> operations at <location> because they’re doing bad stuff. don’t get assassinated.
  • Check out the food and culture scene at <location> and wax rhapsodic.
  • Investigate deaths and disappearances at <location> and find out what happened before anyone else
  • Interview c-suite personnel at <corporation> and avoid being caught in the (literal) crossfire.

ITEMS

  • “Earworm,” slickware. Hears what you do. Records and transmits.
  • Alec PT-2C “Secromat” Tablet, takes dictation, small clicky keyboard, long-lasting battery
  • Rook Press Card, opens some doors, closes others. know thine audience.
  • “Spindoctor,” small, clip-on news ticker chatters constantly with nearby current events
  • Derringer (1d10 DMG, close range, 2 shots)
  • Worn raincoat (AP 1)
  • YV-883 “Wallflower” Listening Device. Low profile. Recycled housing. Three year battery.
  • Fountain pen (a gift)

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